EFFECT DATABASE

FIND YOUR GOD ROLL

290 total items. Stop guessing. Start dominating.

125 base effects • 123 tiers • 42 relics

290 ITEMS
125 effects123 tiers42 relics
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EFFECT • Wylder

Wylder Follow-up Attacks Possible When Using Character Skill (Greatsword Only)

A Wylder Specific

WylA
Gua-
Iro-
Duc-
Rai-
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • Attack Power

Physical Attack Up Base/+1/+2

A-

WylA-
GuaA-
IroA-
DucA-
RaiA-
RevA-
Rec-
ExeA-
Sch-
Und-
EFFECT • Attack Power

Fire/Holy/Lightning/Magic Attack Power Up Base/+1/+2

A-

WylA-
GuaA-
IroA-
DucA-
RaiA-
RevA-
RecA-
ExeA-
Sch-
Und-
EFFECT • Wylder

Wylder Art Activation Spreads Fire in Area

B+ Wylder Specific

WylB+
Gua-
Iro-
Duc-
Rai-
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • Wylder

Wylder +1 Additional Character Skill Use

S+ Wylder Specific

WylS+
Gua-
Iro-
Duc-
Rai-
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • Restoration

Stamina Recovers with Each Successful Attack Base/+1

S Duchess, Revenant, Executor A Wylder, Raider, Guardian (S with reflect relic) S- and A- for Base - DOES Stack +1 and Base but not +1 w/ +1 or Base w/ Base | Especially good when you use with multi-hit AoW weapons like Hand of Malenia

WylA
GuaS
IroS
DucS
RaiA
RevS
Rec-
ExeS
Sch-
Und-
EFFECT • Wylder

Wylder Art Gauge Greatly Filled When Ability is Activated

D Wylder Specific

WylD
Gua-
Iro-
Duc-
Rai-
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • Character Skills/Ultimate Arts

Ultimate Art Gauge +1/+2/+3

D for +3 otherwise F

WylD
GuaD
IroD
DucD
RaiD
RevD
RecD
ExeD
Sch-
Und-
EFFECT • Attributes

Arcane +1/+2/+3

C

WylC
GuaC
IroC
DucC
RaiC
RevC
RecC
ExeC
Sch-
Und-
EFFECT • Attributes

Dexterity +1/+2/+3

B

WylB
GuaB
IroB
DucB
RaiB
RevB
RecB
ExeB
Sch-
Und-
EFFECT • Attributes

Faith +1/+2/+3

C

WylC
GuaC
IroC
DucC
RaiC
RevC
RecC
ExeC
Sch-
Und-
EFFECT • Attributes

Intelligence +1/+2/+3

C

WylC
GuaC
IroC
DucC
RaiC
RevC
RecC
ExeC
Sch-
Und-
EFFECT • Attributes

Strength +1/+2/+3

B-

WylB-
GuaB-
IroB-
DucB-
RaiB-
RevB-
RecB-
ExeB-
Sch-
Und-
EFFECT • Guardian

Guardian Creates Whirlwind When Charging Halberd Attacks

C Guardian Specific

Wyl-
GuaC
Iro-
Duc-
Rai-
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • (Weapon Type)

HP Restoration Upon Weapon Type Attacks

A+ Duchess, Revenant, Ironeye B- All other melee bros

WylB-
GuaB-
IroA+
DucA+
RaiB-
RevA+
Rec-
ExeB-
Sch-
Und-
EFFECT • Guardian

Guardian Increased Duration for Character Skill

A Guardian Specific

Wyl-
GuaA
Iro-
Duc-
Rai-
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • Character Skills/Ultimate Arts

Character Skill Cooldown Reduction +1/+2/+3

C- Do not run on Exe, Recluse, & Rev

WylC-
GuaC-
IroC-
DucC-
RaiC-
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • Guardian

Guardian Slowly Restores Nearby Allies' HP While Art is Active

S- Guardian Specific

Wyl-
GuaS-
Iro-
Duc-
Rai-
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • Guardian

Guardian Successful guards send out shockwaves while ability is active

S+ Guardian Specific

Wyl-
GuaS+
Iro-
Duc-
Rai-
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • Attributes

Endurance +1/+2/+3

B

WylB
GuaB
IroB
DucB
RaiB
RevB
RecB
ExeB
Sch-
Und-
EFFECT • Attributes

Mind +1/+2/+3

A- for FP users, B Otherwise

WylB
GuaB
IroB
DucA-
RaiB
RevA-
RecA-
ExeB
Sch-
Und-
EFFECT • Attributes

Vigor +1/+2/+3

B+ on squishies B on beefcakes

WylB
GuaB
IroB+
DucB+
RaiB
RevB+
RecB+
ExeB+
Sch-
Und-
EFFECT • Attributes

Poise +1/+2/+3

B+ on beefcakes C on squishies

WylB+
GuaB+
IroC
DucC
RaiB+
RevC
RecC
ExeC
Sch-
Und-
EFFECT • Ironeye

Ironeye Extends Duration of Weak Point

F Ironeye Specific

Wyl-
Gua-
IroF
Duc-
Rai-
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • Actions

Critical Hits Earn Runes

F

WylF
GuaF
IroF
DucF
RaiF
RevF
RecF
ExeF
Sch-
Und-
EFFECT • Ironeye

Ironeye Boosts Thrusting Counterattacks After Executing Art

D Ironeye Specific | I still think this is pretty dogshit even if you can proc it often while enemies attack other enemies. Net DPS increase is marginal at best and contingent on always ulting when it's up to get uptime.

Wyl-
Gua-
IroD
Duc-
Rai-
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • (Weapon Type)

Improved (Weapon Type) Attack Power

A- If you intend to run that weapon type

WylA-
GuaA-
IroA-
DucA-
RaiA-
RevA-
Rec-
ExeA-
Sch-
Und-
EFFECT • Starting Armaments (Imbue)

Starting Armament Deals Fire/Holy/Lightning/Magic Damage

S If you intend to exploit nightlord elemental weaknesses

WylS
GuaS
IroS
DucS
RaiS
RevS
Rec-
ExeS
Sch-
Und-
EFFECT • Duchess

Duchess Improved Character Skill Attack Power

A- Duchess Specific

Wyl-
Gua-
Iro-
DucA-
Rai-
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • Attack Power

Boosts Attack Power of Added Affinity Attacks

B+ Generally if using any elemental weapon A+ if matched starting wep to nightlord weakness | Important note: Starting weapon elemental portion trends away from 50:50 phys:elemental as you level up making this worse over time on starting weapons. Weapons you pick up naturally will not have this issue making this still a strong pick. Works properly giving 10% to grease type effects | Does not work on Recluse, useful on Revenant ONLY if running a melee build

WylA+
GuaA+
IroA+
DucA+
RaiA+
RevA+
Rec-
ExeA+
Sch-
Und-
EFFECT • Duchess

Duchess Dagger Chain Attack Reprises Event Upon Enemies

B+ Duchess Specific

Wyl-
Gua-
Iro-
DucB+
Rai-
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • Duchess

Duchess Defeating Enemies While Art is Active Ups Attack Power

S w/ Coordinated teams/intentional usage + Ult charge on kills (Amended as I didn't realize this was able to stack for EACH kill during an active ult. It's still awkward to pull off and won't work with every boss but if you have teammates kill mobs with you to help up the stacks it becomes much more viable to the point of being extremely lethal)

Wyl-
Gua-
Iro-
DucS
Rai-
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • Restoration

Continuous HP Recovery

F

WylF
GuaF
IroF
DucF
RaiF
RevF
RecF
ExeF
Sch-
Und-
EFFECT • Raider

Raider Damage Taken While Using Character Skill Improves Attack Power and Stamina

S+ Raider Specific

Wyl-
Gua-
Iro-
Duc-
RaiS+
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • Raider

Defeating Enemies Near Totem Stela Restores HP

D

WylD
GuaD
IroD
DucD
RaiD
RevD
RecD
ExeD
Sch-
Und-
EFFECT • Character Skills/Ultimate Arts

Defeating Enemies Fills More of the Art Gauge

S

WylS
GuaS
IroS
DucS
RaiS
RevS
RecS
ExeS
Sch-
Und-
EFFECT • Revenant

Revenant Power Up While Fighting Alongside Family

A if you offensively ult C if defensively Revenant Specific

Wyl-
Gua-
Iro-
Duc-
Rai-
RevA
Rec-
Exe-
Sch-
Und-
EFFECT • Revenant

Revenant Trigger Ghostflame Explosion During Ultimate Art Activation

A or C/D if defensive player

Wyl-
Gua-
Iro-
Duc-
Rai-
RevA
Rec-
Exe-
Sch-
Und-
EFFECT • Revenant

Revenant Expend Own HP to Fully Heal Nearby Allies When Activating Art

A+ if playing for the team Revenant Specific

Wyl-
Gua-
Iro-
Duc-
Rai-
RevA+
Rec-
Exe-
Sch-
Und-
EFFECT • Recluse

Recluse Collecting Affinity Residue Activates Terra Magica

S Recluse Specific - Useless on incant build

Wyl-
Gua-
Iro-
Duc-
Rai-
Rev-
RecS
Exe-
Sch-
Und-
EFFECT • Recluse

Recluse Activating Ultimate Art Raises Max HP

A- Recluse Specific

Wyl-
Gua-
Iro-
Duc-
Rai-
RevA
Rec-
Exe-
Sch-
Und-
EFFECT • Recluse

Recluse Suffer Blood Loss and Increase Attack Power Upon Art Activation

A+ Recluse Specific

Wyl-
Gua-
Iro-
Duc-
Rai-
RevA+
Rec-
Exe-
Sch-
Und-
EFFECT • Executor

Executor While Character Skill is Active, Unlocking Use of Cursed Sword Restores HP

C Executor Specific

Wyl-
Gua-
Iro-
Duc-
Rai-
Rev-
Rec-
ExeC
Sch-
Und-
EFFECT • Executor

Executor Roaring Restores HP While Art is Active

B+ Executor Specific - Amended from C

Wyl-
Gua-
Iro-
Duc-
Rai-
Rev-
Rec-
ExeB+
Sch-
Und-
EFFECT • Restoration

Slowly Restore HP for Self and Nearby Allies When HP is Low

B Squishies Maybe A- on Guardian & Raider

WylA-
GuaA-
IroB
DucB
RaiA-
RevB
RecB
ExeB
Sch-
Und-
EFFECT • Restoration

HP Recovery From Successful Guarding

D Executor & Guardian | Otherwise F

WylF
GuaD
IroF
DucF
RaiF
RevF
RecF
ExeD
Sch-
Und-
EFFECT • Ironeye

Ironeye +1 Additional Character Skill Use

S+ Ironeye Specific

Wyl-
Gua-
IroS+
Duc-
Rai-
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • Ironeye

Ironeye Art Charge Activation Adds Poison Effect

C, B on poison bosses

Wyl-
Gua-
IroC
Duc-
Rai-
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • Duchess

Duchess Becomes Difficult to Spot and Silenced Footsteps After Landing Critical From Behind

D Duchess Specific

Wyl-
Gua-
Iro-
DucD
Rai-
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • Raider

Raider Duration of Ultimate Art Extended

B Raider Specific

Wyl-
Gua-
Iro-
Duc-
RaiB
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • Raider

Improved Poise Near Totem Stela

B+

WylB+
GuaB+
IroB+
DucB+
RaiB+
RevB+
RecB+
ExeB+
Sch-
Und-
EFFECT • Revenant

Revenant Strengthens Family and Allies When Ultimate Art is Activated

A Revenant Specific

Wyl-
Gua-
Iro-
Duc-
Rai-
RevA
Rec-
Exe-
Sch-
Und-
EFFECT • Executor

Executor Character Skill Boosts Attack but Attacking Drains HP

C Executor Specific

Wyl-
Gua-
Iro-
Duc-
Rai-
Rev-
Rec-
ExeC
Sch-
Und-
EFFECT • Attack Power

Improved Critical Hits Base/+1

C in teams B in solos maybe

WylB
GuaB
IroB
DucB
RaiB
RevB
RecB
ExeB
Sch-
Und-
EFFECT • Character Skills/Ultimate Arts

Art Gauge Fills Moderately Upon Critical Hit

B- in teams B+ in solos maybe

WylB+
GuaB+
IroB+
DucB+
RaiB+
RevB+
RecB+
ExeB+
Sch-
Und-
EFFECT • Restoration

Critical Hit Boosts Stamina Recovery Speed

B- in teams B+ in solos maybe

WylB+
GuaB+
IroB+
DucB+
RaiB+
RevB+
RecB+
ExeB+
Sch-
Und-
EFFECT • Attributes

Increased Maximum FP

S- for FP users, A otherwise

WylA
GuaA
IroA
DucS-
RaiA
RevS-
RecS-
ExeA
Sch-
Und-
EFFECT • Attributes

Increased Maximum HP

A+ squishies A beefcakes

WylA
GuaA
IroA+
DucA+
RaiA
RevA+
RecA+
ExeA+
Sch-
Und-
EFFECT • Attributes

Increased Maximum Stamina

A

WylA
GuaA
IroA
DucA
RaiA
RevA
RecA
ExeA
Sch-
Und-
EFFECT • Starting Armaments (Imbue)

Starting Armament Inflicts Poison

D

WylD
GuaD
IroD
DucD
RaiD
RevD
Rec-
ExeD
Sch-
Und-
EFFECT • Starting Armaments (Imbue)

Starting Armament Inflicts Frostbite

A+

WylA+
GuaA+
IroA+
DucA+
RaiA+
RevA+
Rec-
ExeA+
Sch-
Und-
EFFECT • Starting Armaments (Imbue)

Starting Armament Inflicts Blood Loss

B

WylB
GuaB
IroB
DucB
RaiB
RevB
Rec-
ExeB
Sch-
Und-
EFFECT • Actions

Poison & Rot in Vicinity Increases Attack Power

C

WylC
GuaC
IroC
DucC
RaiC
RevC
RecC
ExeC
Sch-
Und-
EFFECT • Restoration

FP Restoration Upon Successive Attacks

A Duchess & Revenant C Wylder and Executor | D Guardian & Raider

WylC
GuaD
IroD
DucA
RaiD
RevA
Rec-
ExeC
Sch-
Und-
EFFECT • Attributes

Max FP Permanently Increased After Releasing Sorcerer's Rise Mechanism

S+ Recluse and Duchess+Revenant if using spells/incants on them

Wyl-
Gua-
Iro-
DucS+
Rai-
RevS+
RecS+
Exe-
Sch-
Und-
EFFECT • Team Members

Flask Also Heals Allies

S+ but requires comms to use properly F solo

WylS+
GuaS+
IroS+
DucS+
RaiS+
RevS+
RecS+
ExeS+
Sch-
Und-
EFFECT • Team Members

Item Confer Effect to All Nearby Allies

S+ but requires comms to use properly F solo

WylS+
GuaS+
IroS+
DucS+
RaiS+
RevS+
RecS+
ExeS+
Sch-
Und-
EFFECT • Restoration

Madness Continually Recovers FP

F

WylF
GuaF
IroF
DucF
RaiF
RevF
RecF
ExeF
Sch-
Und-
EFFECT • Actions

Gesture Crossed Legs Builds Up Madness

F

WylF
GuaF
IroF
DucF
RaiF
RevF
RecF
ExeF
Sch-
Und-
EFFECT • Environment

Rune Discount for Shop Purchases While on Expedition Base/Huge

F

WylF
GuaF
IroF
DucF
RaiF
RevF
RecF
ExeF
Sch-
Und-
EFFECT • Attack Power

Guard Counter is Given a Boost Based on Current HP

S+ Guardian S Wylder+Executor if actively guard countering

WylS
GuaS+
Iro-
Duc-
Rai-
Rev-
Rec-
ExeS
Sch-
Und-
EFFECT • Actions

Nearby Frostbite Conceals Self

C (changed for D) for group B+ for solo | You'll probably only run this with Duchess or Exe

WylB+
GuaB+
IroB+
DucA-
RaiB+
RevB+
RecB+
ExeA-
Sch-
Und-
EFFECT • Starting Armaments (Skill)

Change Compatible Armament's Skill to Chilling Mist at Start of Expedition

A Great for the team worse against frost resistant bosses though

WylA
GuaA
Iro-
DucA
RaiA
RevA
Rec-
Exe-
Sch-
Und-
EFFECT • Actions

Attack Power Up When Facing Frostbite-afflicted Enemy

A- Fire attacks hurt this a lot

WylA-
GuaA-
IroA-
DucA-
RaiA-
RevA-
RecA-
ExeA-
Sch-
Und-
EFFECT • Actions

Attack Power Up When Facing Poison-afflicted Enemy

A - Must run a poison build to be effective

WylA
GuaA
IroA
DucA
RaiA
RevA
RecA
ExeA
Sch-
Und-
EFFECT • Actions

Attack Power Up When Facing Scarlet Rot-afflicted Enemy

B+ - Must run woods shifting earth to be effective and commit to a rot weapon

WylB+
GuaB+
IroB+
DucB+
RaiB+
RevB+
RecB+
ExeB+
Sch-
Und-
EFFECT • Actions

Switching Weapons Adds an Affinity Attack

B Quite annoying to cycle which can hurt DPS

WylB
GuaB
IroB
DucB
RaiB
RevB
Rec-
ExeB
Sch-
Und-
EFFECT • Attack Power

Switching Weapons Boosts Attack Power

S-

WylS-
GuaS-
IroS-
DucS-
RaiS-
RevS-
Rec-
ExeS-
Sch-
Und-
EFFECT • Attack Power

Taking Attacks Improves Attack Power

S on raider A on guardian, B on executor and wylder but C on recluse revenant ironeye and duchess

WylB
GuaA
IroC
DucC
RaiS
RevC
RecC
ExeB
Sch-
Und-
EFFECT • Attack Power

Improved Perfuming Arts Damage Improved Throwing Knife Damage Improved Throwing Pot Damage Improved Throwing Stone Damage

F

WylF
GuaF
IroF
DucF
RaiF
RevF
RecF
ExeF
Sch-
Und-
EFFECT • Attack Power

Attack Power Permanently Increased for each Evergaol Prisoner Defeated

S++ Effect, probably the single strongest effect in the game

WylS++
GuaS++
IroS++
DucS++
RaiS++
RevS++
RecS++
ExeS++
Sch-
Und-
EFFECT • Starting Item

Stonesword Key in Possession at Start of Expedition

C Alone but does make the evergaol perk easier to satisfy. Not necessary though

WylC
GuaC
IroC
DucC
RaiC
RevC
RecC
ExeC
Sch-
Und-
EFFECT • Environment

Treasure Marked upon Map

C-

WylC-
GuaC-
IroC-
DucC-
RaiC-
RevC-
RecC-
ExeC-
Sch-
Und-
EFFECT • Attack Power

Attack Power Up After Defeating a Night Invader

A- but only due to high variability. Higher otherwise

WylA-
GuaA-
IroA-
DucA-
RaiA-
RevA-
RecA-
ExeA-
Sch-
Und-
EFFECT • Attack Power

Attack Power Increases After Using Grease Items

C+ but you need to actively seek out greases for solid benefits

WylC+
GuaC+
IroC+
DucC+
RaiC+
RevC+
RecC+
ExeC+
Sch-
Und-
EFFECT • (Weapon Type)

Improved Attack Power with 3+ (Weapon Type) Equipped

B Solo or trios all same nightfarer D With mixed team F Whips+Axes lol

WylB
GuaB
IroB
DucB
RaiB
RevB
RecB
ExeB
Sch-
Und-
EFFECT • (Weapon Type)

Max FP Up with 3+ Staves/Sacred Seals Equipped

A Recluse for staves | A Revenant for seals | Both can run either though + Duchess can too

Wyl-
Gua-
Iro-
DucA
Rai-
RevA
RecA
Exe-
Sch-
Und-
EFFECT • (Weapon Type)

Max HP Up with 3+ Greatshields/Medium Shields/Small Shields Equipped

A Guardian + Wylder with team comms B Without comms | Can work on squishies well too

WylA
GuaA
Iro-
Duc-
Rai-
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • Sorceries/Incantations

Improved (Spell Type) Sorceries/Incantations

A- For subsets you’d actually run D for less viable ones like thorns

Wyl-
Gua-
Iro-
DucA-
Rai-
RevA-
RecA-
Exe-
Sch-
Und-
EFFECT • Attack Power

Improved Guard Counters

A- Guardian C Wylder/Exe | F Anyone else

WylC
GuaA
IroF
DucF
RaiF
RevF
RecF
ExeC
Sch-
Und-
EFFECT • Attack Power

Improved Initial Standard Attack

C- Raider, Wylder, & Guardian, Ironeye (It's still ass, DO NOT use alternating bow shots with this LMFAO) D Exe | F Duchess Revenant

WylC-
GuaC-
IroC-
DucF
RaiC-
RevF
Rec-
ExeD
Sch-
Und-
EFFECT • Attack Power

Improved Roar & Breath Attacks

B+ on breath builds but can be hard to get online. Big Dmg bonus though

Wyl-
Gua-
Iro-
Duc-
Rai-
RevB+
RecB+
Exe-
Sch-
Und-
EFFECT • Attack Power

Improved Stance-Breaking When Two-Handing

C Best on Raider

WylC+
GuaC
IroC
DucC
RaiC+
RevC
RecC
ExeC
Sch-
Und-
EFFECT • Attack Power

Improved Stance-Breaking When Wielding Two Armaments

C Best on Raider

WylC+
GuaC
IroC
DucC
RaiC+
RevC
RecC
ExeC
Sch-
Und-
EFFECT • Team Members

Defeating Enemies Restores HP for Allies but Not for Self

C Slightly better on the tanky boys since they deal less dmg anyways

WylC+
GuaC
IroC
DucC
RaiC+
RevC
RecC
ExeC
Sch-
Und-
EFFECT • Actions

Draw Enemy Attention While Guarding

B+ Guardian w/ Shockwave paired F Anyone Else

WylF
GuaB+
IroF
DucF
RaiF
RevF
RecF
ExeF
Sch-
Und-
EFFECT • Damage Negation

Fire/Holy/Lightning/Magic Damage Negation Up

B If matching to nightlord dmg types

WylB
GuaB
IroB
DucB
RaiB
RevB
RecB
ExeB
Sch-
Und-
EFFECT • Damage Negation

Improved Physical Damage Negation

B+ Not currently released

WylB+
GuaB+
IroB+
DucB+
RaiB+
RevB+
RecB+
ExeB+
Sch-
Und-
EFFECT • (Weapon Type)

FP Restoration Upon Weapon Attacks

A Duchess + Revenant B Wylder + Executor + Ironeye if you use skills C Raider + Guardian | Need matched wep type

WylB
GuaC
IroB
DucA
RaiC
RevA
Rec-
ExeB
Sch-
Und-
EFFECT • Restoration

HP Restored When Using Cured Meats Medicinal Boluses Etc.

F LOL

WylF
GuaF
IroF
DucF
RaiF
RevF
RecF
ExeF
Sch-
Und-
EFFECT • Damage Negation

Improved Damage Negation at Low HP

B But hinges on having other dmg negation at low HP and best on tanky boys (C on squishies)

WylB
GuaB
IroC
DucC
RaiB
RevC
RecC
ExeC
Sch-
Und-
EFFECT • Restoration

Partial HP Restoration Upon Post-Damage Attacks

A+ Duchess | B Guardian A All Other Nightfarers (works with bows now and DOES work with spells)

WylA
GuaB
IroA
DucA+
RaiA
RevA
RecA
ExeA
Sch-
Und-
EFFECT • Team Members

Raised Stamina Recovery for Nearby Allies but Not for Self

C+ All Melees D Ironeye + Recluse

WylC+
GuaC+
IroD
DucC+
RaiC+
RevC+
RecD
ExeC+
Sch-
Und-
EFFECT • Damage Negation

Improved Poise & Damage Negation When Knocked Back by Damage

A

WylA
GuaA
IroA
DucA
RaiA
RevA
RecA
ExeA
Sch-
Und-
EFFECT • Character Skills/Ultimate Arts

Art Gauge Charged from Successful Guarding

B+ Guardian or Executor F Everyone else

WylF
GuaB+
IroF
DucF
RaiF
RevF
RecF
ExeB+
Sch-
Und-
EFFECT • Starting Armaments (Skill)

Change Compatible Armament's Skill to Blood Blade at Start of Expedition

B+ Executor | B Everyone else

WylB
GuaB
Iro-
DucB
RaiB
RevB
Rec-
ExeB+
Sch-
Und-
EFFECT • Starting Armaments (Skill)

Change Compatible Armament's Skill to Seppuku at Start of Expedition

S+ Executor | A Wylder + Guardian Can’t be used on anyone else

WylA
GuaA
Iro-
Duc-
Rai-
Rev-
Rec-
ExeS+
Sch-
Und-
EFFECT • Starting Armaments (Skill)

Change Compatible Armament's Skill to Flaming Strike at Start of Expedition

S+ GOATED - Doesn't work on Raider

WylS+
GuaS+
Iro-
DucS+
Rai-
RevS+
Rec-
ExeS+
Sch-
Und-
EFFECT • Starting Armaments (Skill)

Change Compatible Armament's Skill to Lightning Slash at Start of Expedition

S+ GOATED - Doesn't work on Revenant

WylS+
Gua-
Iro-
DucS+
RaiS+
Rev-
Rec-
ExeS+
Sch-
Und-
EFFECT • Starting Armaments (Skill)

Change Compatible Armament's Skill to Sacred Blade at Start of Expedition

S+ GOATED - Doesnt work on Revenant

WylS+
GuaS+
Iro-
DucS+
RaiS+
Rev-
Rec-
ExeS+
Sch-
Und-
EFFECT • Starting Armaments (Skill)

Change Compatible Armament's Skill to Thunderbolt at Start of Expedition

C- Probably only use on Revenant or if you really want lightning for a nightlord (D non-Revenant)

WylD
GuaD
Iro-
DucD
RaiD
RevC-
Rec-
ExeD
Sch-
Und-
EFFECT • Starting Armaments (Skill)

Change Compatible Armament's Skill to Quickstep at Start of Expedition

D - May not work on all nightfarers, sucks anyways

WylD
GuaD
Iro-
DucD
RaiD
RevD
Rec-
ExeD
Sch-
Und-
EFFECT • Starting Armaments (Skill)

Change Compatible Armament's Skill to Gravitas at Start of Expedition

D - May not work on all nightfarers, sucks anyways

WylD
GuaD
Iro-
DucD
RaiD
RevD
Rec-
ExeD
Sch-
Und-
EFFECT • Starting Armaments (Skill)

Change Compatible Armament's Skill to Rain of Arrows at Start of Expedition

F - Ironeye Only

Wyl-
Gua-
IroF
Duc-
Rai-
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • Starting Armaments (Skill)

Change Compatible Armament's Skill to Endure at Start of Expedition

B Raider F Everyone else

WylD
GuaD
Iro-
DucD
RaiB
RevF
Rec-
ExeF
Sch-
Und-
EFFECT • Starting Armaments (Skill)

Change Compatible Armament's Skill to Determination at Start of Expedition

D Wylder + Raider F Everyone else

WylD
GuaF
Iro-
DucF
RaiD
RevF
Rec-
ExeF
Sch-
Und-
EFFECT • Starting Armaments (Skill)

Change Compatible Armament's Skill to Hoarfrost Stomp at Start of Expedition

S - May not work on all nightfarers

WylS
GuaS
Iro-
DucS
RaiS
RevS
Rec-
ExeS
Sch-
Und-
EFFECT • Starting Armaments (Skill)

Change Compatible Armament's Skill to Storm Stomp at Start of Expedition

F - May not work on all nightfarers, sucks anyways

WylF
GuaF
Iro-
DucF
RaiF
RevF
Rec-
ExeF
Sch-
Und-
EFFECT • Starting Armaments (Skill)

Change Compatible Armament's Skill to Poisonous Mist at Start of Expedition

B for dedicated poison build D Otherwise

WylB
GuaB
Iro-
DucB
RaiB
RevB
Rec-
ExeB
Sch-
Und-
EFFECT • Starting Armaments (Skill)

Change Compatible Armament's Skill to Glintblade Phalanx at Start of Expedition

F - May not work on all nightfarers, sucks anyways

WylF
GuaF
Iro-
DucF
RaiF
RevF
Rec-
ExeF
Sch-
Und-
EFFECT • Starting Armaments (Skill)

Change Compatible Armament's Skill to Poison Moth Flight at Start of Expedition

A for a poison focused build against Adel D Otherwise for this wannabe bleed

Wyl-
Gua-
Iro-
DucA
Rai-
Rev-
Rec-
ExeA
Sch-
Und-
EFFECT • Starting Armaments (Skill)

Change Compatible Armament's Skill to Prayerful Strike at Start of Expedition

B Raider Specific No other starting armaments can use it

Wyl-
Gua-
Iro-
Duc-
RaiB
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • Starting Armaments (Skill)

Change Compatible Armament's Skill to Eruption at Start of Expedition

C Raider + Wylder only

WylC
Gua-
Iro-
Duc-
RaiC
Rev-
Rec-
Exe-
Sch-
Und-
EFFECT • Starting Armaments (Skill)

Change Compatible Armament's Skill to White Shadow's Lure at Start of Expedition

F - May not work on all nightfarers, sucks anyways

WylF
GuaF
Iro-
DucF
RaiF
RevF
Rec-
ExeF
Sch-
Und-
EFFECT • Starting Item

Small Pouch in Possession at Start of Expedition

F

WylF
GuaF
IroF
DucF
RaiF
RevF
RecF
ExeF
Sch-
Und-
Unique
RELIC • Red Scene
Wylder

Slate Whetstone

Follow-up attacks possible when using Character Skill
Physical Attack Up
Remembrance Quest
Unique
RELIC • Red Scene
Wylder

Silver Tear

Art gauge greatly filled when ability is activated
Ultimate Art Gauge +3
Arcane +3
Remembrance Quest
Unique
RELIC • Red Scene
Wylder

The Wylder's Earring

Art activation spreads fire in area
+1 additional Character Skill use
Stamina recovers with each successful attack
Remembrance Quest
Unique
RELIC • Red Scene
Guardian

Stone Stake

Increased duration for Character Skill
Character Skill Cooldown Reduction +3
Remembrance Quest
Unique
RELIC • Red Scene
Guardian

Third Volume

Creates whirlwind when charging halberd attacks
HP Restoration upon Halberd Attacks
Remembrance Quest
Unique
RELIC • Blue Scene
Guardian

Witch's Brooch

Slowly restores nearby allies' HP while Art is active
Successful guards send out shockwaves
Vigor +3
Remembrance Quest
Unique
RELIC • Blue Scene
Guardian

Cracked Witch's Brooch

Slowly restores nearby allies' HP while Art is active
Successful guards send out shockwaves
Vigor +3
Alternative Remembrance Quest
Unique
RELIC • Yellow Scene
Ironeye

Cracked Sealing Wax

Extends duration of weak point
Critical Hits Earn Runes
Remembrance Quest
Unique
RELIC • Yellow Scene
Ironeye

Edge of Order

Boosts thrusting counterattacks after executing Art
Starting armament deals holy damage
Improved Bow Attack Power
Remembrance Quest
Unique
RELIC • Yellow Scene
Duchess

Golden Dew

Improved Character Skill Attack Power
Boosts Attack Power of Added Affinity Attacks
Remembrance Quest
Unique
RELIC • Green Scene
Duchess

Crown Medal

Dagger chain attack reprises event upon enemies
Improved Dagger Attack Power
Remembrance Quest
Unique
RELIC • Green Scene
Duchess

Blessed Iron Coin

Defeating enemies while Art is active ups attack power
Continuous HP Recovery
Vigor +3
Remembrance Quest
Unique
RELIC • Blue Scene
Raider

Torn Braided Cord

Damage taken while using Character Skill improves attack power
Strength +3
Remembrance Quest
Unique
RELIC • Yellow Scene
Raider

Black Claw Necklace

Defeating enemies near Totem Stela restores HP
Defeating enemies fills more of the Art gauge
Poise +3
Remembrance Quest
Unique
RELIC • Blue Scene
Revenant

Small Makeup Brush

Power up while fighting alongside family
Increased rune acquisition for self and allies
Remembrance Quest
Unique
RELIC • Blue Scene
Revenant

Old Portrait

Trigger Ghostflame Explosion during Ultimate Art
Expend own HP to fully heal nearby allies
Defeating enemies fills more of the Art gauge
Remembrance Quest
Unique
RELIC • Green Scene
Recluse

Vestige of Night

Collecting affinity residue activates Terra Magica
Magic Attack Power Up +2
Remembrance Quest
Unique
RELIC • Green Scene
Recluse

Bone-Like Stone

Activating Ultimate Art raises Max HP
Suffer blood loss and increase attack power upon Art activation
Intelligence +3
Remembrance Quest
Unique
RELIC • Green Scene
Executor

Blessed Flowers

While Character Skill is active, unlocking cursed sword restores HP
Dexterity +3
Remembrance Quest
Unique
RELIC • Red Scene
Executor

Golden Sprout

Roaring restores HP while Art is active
HP Recovery From Successful Guarding
Slowly restore HP for self and nearby allies at low HP
Remembrance Quest
Unique
RELIC • Green Scene

Night of the Beast

Stamina recovers with each successful attack +1
Starting armament deals fire damage
Defeat Tricephalos
Unique
RELIC • Blue Scene

Night of the Baron

Improved Critical Hits +1
Art gauge fills moderately upon critical hit
Critical Hit Boosts Stamina Recovery Speed
Defeat Gaping Jaw
Unique
RELIC • Yellow Scene

Night of the Wise

Increased Maximum FP
Starting armament inflicts poison
Poison & Rot in Vicinity Increases Attack Power
Defeat Sentient Pest
Unique
RELIC • Red Scene

Night of the Fathom

Increased Maximum HP
Flask Also Heals Allies
Items confer effect to all nearby allies
Defeat Augur
Unique
RELIC • Red Scene

Night of the Demon

Huge rune discount for shop purchases
Gesture 'Crossed Legs' Builds Up Madness
Madness Continually Recovers FP
Defeat Equilibrious Beast
Unique
RELIC • Green Scene

Night of the Champion

Increased Maximum Stamina
Guard counter is given a boost based on current HP
HP Restoration upon Thrusting Counterattack
Defeat Darkdrift Knight
Unique
RELIC • Yellow Scene

Night of the Miasma

Nearby Frostbite Conceals Self
Changes compatible armament's skill to Chilling Mist
Attack power up when facing frostbite-afflicted enemy
Defeat Fissure in the Fog
Unique
RELIC • Blue Scene

Night of the Lord

Switching Weapons Adds an Affinity Attack
Boosts Attack Power of Added Affinity Attacks
Switching Weapons Boosts Attack Power
Defeat Night Aspect
Unique
RELIC • Red Scene

Dark Night of the Baron

Improved Critical Hits +1
Improved Critical Hits
Critical Hits Earn Runes
Defeat Everdark Gaping Jaw
Unique
RELIC • Yellow Scene

Dark Night of the Champion

Increased Maximum Stamina
Boosts Attack Power of Added Affinity Attacks
Defeating enemies fills more of the Art gauge
Defeat Everdark Darkdrift Knight
Unique
RELIC • Green Scene

Dark Night of the Wise

Increased Maximum FP
FP Restoration upon successive attacks
Max FP permanently increased after releasing Sorcerer's Rise
Defeat Everdark Sentient Pest
Unique
RELIC • Blue Scene

Dark Night of the Fathom

Increased Maximum HP
Continuous HP Recovery
Slowly restore HP for self and nearby allies at low HP
Defeat Everdark Augur
Unique
RELIC • Green Scene

Dark Night of the Miasma

Frostbite in Vicinity Conceals Self
Starting armament inflicts frost
Improved Physical Damage Negation
Defeat Everdark Fissure in the Fog
Unique
RELIC • Blue Scene

Dark Night of the Demon

Taking attacks improves attack power
Gesture 'Crossed Legs' Builds Up Madness
Madness Continually Recovers FP
Defeat Everdark Equilibrious Beast
Unique
RELIC • Yellow Scene

Dark Night of the Beast

Stamina Recovery upon Landing Attacks +1
Taking attacks improves attack power
Fire Attack Power Up +2
Defeat Everdark Tricephalos
Unique
RELIC • Blue Scene
DLC

The Will of the Balancers

Improved Melee Attack Power
Improved Skill Attack Power
Continuous FP Recovery
Collector Signboard (DLC)
Unique
RELIC • Red Scene
DLC

The Night of Dregs

Status Ailment Gauges Slowly Increase Attack Power
Attacks Inflict Rot when Damage is Taken
Rot in Vicinity Causes Continuous HP Recovery
Collector Signboard (DLC)
Unique
RELIC • Red Scene
DLC
Scholar

Cleansing Tear

Continuous damage inflicted on targets threaded by Ultimate Art
Improved Affinity Damage Negation
Defeating enemies fills more of the Art gauge
Collector Signboard (DLC)
Unique
RELIC • Yellow Scene
DLC
Scholar

Note "My Dear Successor"

Allies targeted by Character Skill gain boosted attack
Prevent slowing of Character Skill progress
Character Skill Cooldown Reduction +3
Collector Signboard (DLC)
Unique
RELIC • Yellow Scene
DLC
Undertaker

Leather Monocle Case

Physical attacks boosted while assist effect from incantation is active
Extend Spell Duration
Physical Attack Up +2
Collector Signboard (DLC)
Unique
RELIC • Green Scene
DLC
Undertaker

Glass Necklace

Activating Ultimate Art increases attack power
Successive Attacks Boost Attack Power
Ultimate Art Auto Charge +3
Collector Signboard (DLC)
Unique
RELIC • Red Scene
DLC

The Will of Balance

Improved Melee Attack Power
Improved Skill Attack Power
Occasionally Nullify Attacks When Damage Negation is Lowered
Collector Signboard (DLC)
BASE
TIER • Offensive

Physical Attack Up

Base Physical Attack Up effect

Base: Physical Attack Up
+1
TIER • Offensive

Physical Attack Up +1

Physical Attack Up tier 1

Base: Physical Attack Up
+2
TIER • Offensive

Physical Attack Up +2

Physical Attack Up tier 2

Base: Physical Attack Up
+3
TIER • Offensive
DEEP OF NIGHT

Physical Attack Up +3

Physical Attack Up tier 3

Base: Physical Attack Up
+4
TIER • Offensive
DEEP OF NIGHT

Physical Attack Up +4

Physical Attack Up tier 4

Base: Physical Attack Up
DEEP
TIER • Offensive
DEEP OF NIGHT

Physical Attack Up (Deep)

Deep of Night variant of Physical Attack Up

Base: Physical Attack Up
BASE
TIER • Offensive

Fire Attack Power Up

Base Fire Attack Power Up effect

Base: Fire Attack Power Up
+1
TIER • Offensive

Fire Attack Power Up +1

Fire Attack Power Up tier 1

Base: Fire Attack Power Up
+2
TIER • Offensive

Fire Attack Power Up +2

Fire Attack Power Up tier 2

Base: Fire Attack Power Up
+3
TIER • Offensive
DEEP OF NIGHT

Fire Attack Power Up +3

Fire Attack Power Up tier 3

Base: Fire Attack Power Up
+4
TIER • Offensive
DEEP OF NIGHT

Fire Attack Power Up +4

Fire Attack Power Up tier 4

Base: Fire Attack Power Up
DEEP
TIER • Offensive
DEEP OF NIGHT

Fire Attack Power Up (Deep)

Deep of Night variant of Fire Attack Power Up

Base: Fire Attack Power Up
BASE
TIER • Offensive

Holy Attack Power Up

Base Holy Attack Power Up effect

Base: Holy Attack Power Up
+1
TIER • Offensive

Holy Attack Power Up +1

Holy Attack Power Up tier 1

Base: Holy Attack Power Up
+2
TIER • Offensive

Holy Attack Power Up +2

Holy Attack Power Up tier 2

Base: Holy Attack Power Up
+3
TIER • Offensive
DEEP OF NIGHT

Holy Attack Power Up +3

Holy Attack Power Up tier 3

Base: Holy Attack Power Up
DEEP
TIER • Offensive
DEEP OF NIGHT

Holy Attack Power Up (Deep)

Deep of Night variant of Holy Attack Power Up

Base: Holy Attack Power Up
BASE
TIER • Offensive

Lightning Attack Power Up

Base Lightning Attack Power Up effect

Base: Lightning Attack Power Up
+1
TIER • Offensive

Lightning Attack Power Up +1

Lightning Attack Power Up tier 1

Base: Lightning Attack Power Up
+2
TIER • Offensive

Lightning Attack Power Up +2

Lightning Attack Power Up tier 2

Base: Lightning Attack Power Up
+3
TIER • Offensive
DEEP OF NIGHT

Lightning Attack Power Up +3

Lightning Attack Power Up tier 3

Base: Lightning Attack Power Up
+4
TIER • Offensive
DEEP OF NIGHT

Lightning Attack Power Up +4

Lightning Attack Power Up tier 4

Base: Lightning Attack Power Up
DEEP
TIER • Offensive
DEEP OF NIGHT

Lightning Attack Power Up (Deep)

Deep of Night variant of Lightning Attack Power Up

Base: Lightning Attack Power Up
BASE
TIER • Offensive

Magic Attack Power Up

Base Magic Attack Power Up effect

Base: Magic Attack Power Up
+1
TIER • Offensive

Magic Attack Power Up +1

Magic Attack Power Up tier 1

Base: Magic Attack Power Up
+2
TIER • Offensive

Magic Attack Power Up +2

Magic Attack Power Up tier 2

Base: Magic Attack Power Up
+3
TIER • Offensive
DEEP OF NIGHT

Magic Attack Power Up +3

Magic Attack Power Up tier 3

Base: Magic Attack Power Up
+4
TIER • Offensive
DEEP OF NIGHT

Magic Attack Power Up +4

Magic Attack Power Up tier 4

Base: Magic Attack Power Up
DEEP
TIER • Offensive
DEEP OF NIGHT

Magic Attack Power Up (Deep)

Deep of Night variant of Magic Attack Power Up

Base: Magic Attack Power Up
BASE
TIER • Skills

Ultimate Art Gauge

Base Ultimate Art Gauge effect

Base: Ultimate Art Gauge
+1
TIER • Skills

Ultimate Art Gauge +1

Ultimate Art Gauge tier 1

Base: Ultimate Art Gauge
+2
TIER • Skills

Ultimate Art Gauge +2

Ultimate Art Gauge tier 2

Base: Ultimate Art Gauge
+3
TIER • Skills
DEEP OF NIGHT

Ultimate Art Gauge +3

Ultimate Art Gauge tier 3

Base: Ultimate Art Gauge
+4
TIER • Skills
DEEP OF NIGHT

Ultimate Art Gauge +4

Ultimate Art Gauge tier 4

Base: Ultimate Art Gauge
+5
TIER • Skills
DEEP OF NIGHT

Ultimate Art Gauge +5

Ultimate Art Gauge tier 5

Base: Ultimate Art Gauge
DEEP
TIER • Skills
DEEP OF NIGHT

Ultimate Art Gauge (Deep)

Deep of Night variant of Ultimate Art Gauge

Base: Ultimate Art Gauge
BASE
TIER • Skills

Character Skill Cooldown Reduction

Base Character Skill Cooldown Reduction effect

Base: Character Skill Cooldown Reduction
+1
TIER • Skills

Character Skill Cooldown Reduction +1

Character Skill Cooldown Reduction tier 1

Base: Character Skill Cooldown Reduction
+2
TIER • Skills

Character Skill Cooldown Reduction +2

Character Skill Cooldown Reduction tier 2

Base: Character Skill Cooldown Reduction
+3
TIER • Skills
DEEP OF NIGHT

Character Skill Cooldown Reduction +3

Character Skill Cooldown Reduction tier 3

Base: Character Skill Cooldown Reduction
+4
TIER • Skills
DEEP OF NIGHT

Character Skill Cooldown Reduction +4

Character Skill Cooldown Reduction tier 4

Base: Character Skill Cooldown Reduction
+5
TIER • Skills
DEEP OF NIGHT

Character Skill Cooldown Reduction +5

Character Skill Cooldown Reduction tier 5

Base: Character Skill Cooldown Reduction
DEEP
TIER • Skills
DEEP OF NIGHT

Character Skill Cooldown Reduction (Deep)

Deep of Night variant of Character Skill Cooldown Reduction

Base: Character Skill Cooldown Reduction
BASE
TIER • Combat

Improved Critical Hits

Base Improved Critical Hits effect

Base: Improved Critical Hits
+1
TIER • Combat

Improved Critical Hits +1

Improved Critical Hits tier 1

Base: Improved Critical Hits
DEEP
TIER • Combat
DEEP OF NIGHT

Improved Critical Hits (Deep)

Deep of Night variant of Improved Critical Hits

Base: Improved Critical Hits
BASE
TIER • Combat

Improved Guard Counters

Base Improved Guard Counters effect

Base: Improved Guard Counters
+1
TIER • Combat

Improved Guard Counters +1

Improved Guard Counters tier 1

Base: Improved Guard Counters
+2
TIER • Combat

Improved Guard Counters +2

Improved Guard Counters tier 2

Base: Improved Guard Counters
DEEP
TIER • Combat
DEEP OF NIGHT

Improved Guard Counters (Deep)

Deep of Night variant of Improved Guard Counters

Base: Improved Guard Counters
BASE
TIER • Defensive

Improved Physical Damage Negation

Base Improved Physical Damage Negation effect

Base: Improved Physical Damage Negation
+1
TIER • Defensive

Improved Physical Damage Negation +1

Improved Physical Damage Negation tier 1

Base: Improved Physical Damage Negation
+2
TIER • Defensive

Improved Physical Damage Negation +2

Improved Physical Damage Negation tier 2

Base: Improved Physical Damage Negation
DEEP
TIER • Defensive
DEEP OF NIGHT

Improved Physical Damage Negation (Deep)

Deep of Night variant of Improved Physical Damage Negation

Base: Improved Physical Damage Negation
BASE
TIER • Defensive

Improved Fire Damage Negation

Base Improved Fire Damage Negation effect

Base: Improved Fire Damage Negation
+1
TIER • Defensive

Improved Fire Damage Negation +1

Improved Fire Damage Negation tier 1

Base: Improved Fire Damage Negation
+2
TIER • Defensive

Improved Fire Damage Negation +2

Improved Fire Damage Negation tier 2

Base: Improved Fire Damage Negation
DEEP
TIER • Defensive
DEEP OF NIGHT

Improved Fire Damage Negation (Deep)

Deep of Night variant of Improved Fire Damage Negation

Base: Improved Fire Damage Negation
BASE
TIER • Defensive

Improved Holy Damage Negation

Base Improved Holy Damage Negation effect

Base: Improved Holy Damage Negation
+1
TIER • Defensive

Improved Holy Damage Negation +1

Improved Holy Damage Negation tier 1

Base: Improved Holy Damage Negation
+2
TIER • Defensive

Improved Holy Damage Negation +2

Improved Holy Damage Negation tier 2

Base: Improved Holy Damage Negation
DEEP
TIER • Defensive
DEEP OF NIGHT

Improved Holy Damage Negation (Deep)

Deep of Night variant of Improved Holy Damage Negation

Base: Improved Holy Damage Negation
BASE
TIER • Defensive

Improved Lightning Damage Negation

Base Improved Lightning Damage Negation effect

Base: Improved Lightning Damage Negation
+1
TIER • Defensive

Improved Lightning Damage Negation +1

Improved Lightning Damage Negation tier 1

Base: Improved Lightning Damage Negation
+2
TIER • Defensive

Improved Lightning Damage Negation +2

Improved Lightning Damage Negation tier 2

Base: Improved Lightning Damage Negation
DEEP
TIER • Defensive
DEEP OF NIGHT

Improved Lightning Damage Negation (Deep)

Deep of Night variant of Improved Lightning Damage Negation

Base: Improved Lightning Damage Negation
BASE
TIER • Defensive

Improved Magic Damage Negation

Base Improved Magic Damage Negation effect

Base: Improved Magic Damage Negation
+1
TIER • Defensive

Improved Magic Damage Negation +1

Improved Magic Damage Negation tier 1

Base: Improved Magic Damage Negation
+2
TIER • Defensive

Improved Magic Damage Negation +2

Improved Magic Damage Negation tier 2

Base: Improved Magic Damage Negation
DEEP
TIER • Defensive
DEEP OF NIGHT

Improved Magic Damage Negation (Deep)

Deep of Night variant of Improved Magic Damage Negation

Base: Improved Magic Damage Negation
BASE
TIER • Magic

Improved Sorceries

Base Improved Sorceries effect

Base: Improved Sorceries
+1
TIER • Magic

Improved Sorceries +1

Improved Sorceries tier 1

Base: Improved Sorceries
+2
TIER • Magic

Improved Sorceries +2

Improved Sorceries tier 2

Base: Improved Sorceries
DEEP
TIER • Magic
DEEP OF NIGHT

Improved Sorceries (Deep)

Deep of Night variant of Improved Sorceries

Base: Improved Sorceries
BASE
TIER • Magic

Improved Incantations

Base Improved Incantations effect

Base: Improved Incantations
+1
TIER • Magic

Improved Incantations +1

Improved Incantations tier 1

Base: Improved Incantations
+2
TIER • Magic

Improved Incantations +2

Improved Incantations tier 2

Base: Improved Incantations
DEEP
TIER • Magic
DEEP OF NIGHT

Improved Incantations (Deep)

Deep of Night variant of Improved Incantations

Base: Improved Incantations
BASE
TIER • Attributes

Poise

Base Poise effect

Base: Poise
+1
TIER • Attributes

Poise +1

Poise tier 1

Base: Poise
+2
TIER • Attributes

Poise +2

Poise tier 2

Base: Poise
+3
TIER • Attributes
DEEP OF NIGHT

Poise +3

Poise tier 3

Base: Poise
DEEP
TIER • Attributes
DEEP OF NIGHT

Poise (Deep)

Deep of Night variant of Poise

Base: Poise
BASE
TIER • Attributes

Vigor

Base Vigor effect

Base: Vigor
+1
TIER • Attributes

Vigor +1

Vigor tier 1

Base: Vigor
+2
TIER • Attributes

Vigor +2

Vigor tier 2

Base: Vigor
+3
TIER • Attributes
DEEP OF NIGHT

Vigor +3

Vigor tier 3

Base: Vigor
DEEP
TIER • Attributes
DEEP OF NIGHT

Vigor (Deep)

Deep of Night variant of Vigor

Base: Vigor
BASE
TIER • Attributes

Mind

Base Mind effect

Base: Mind
+1
TIER • Attributes

Mind +1

Mind tier 1

Base: Mind
+2
TIER • Attributes

Mind +2

Mind tier 2

Base: Mind
+3
TIER • Attributes
DEEP OF NIGHT

Mind +3

Mind tier 3

Base: Mind
DEEP
TIER • Attributes
DEEP OF NIGHT

Mind (Deep)

Deep of Night variant of Mind

Base: Mind
BASE
TIER • Attributes

Endurance

Base Endurance effect

Base: Endurance
+1
TIER • Attributes

Endurance +1

Endurance tier 1

Base: Endurance
+2
TIER • Attributes

Endurance +2

Endurance tier 2

Base: Endurance
+3
TIER • Attributes
DEEP OF NIGHT

Endurance +3

Endurance tier 3

Base: Endurance
DEEP
TIER • Attributes
DEEP OF NIGHT

Endurance (Deep)

Deep of Night variant of Endurance

Base: Endurance
BASE
TIER • Attributes

Strength

Base Strength effect

Base: Strength
+1
TIER • Attributes

Strength +1

Strength tier 1

Base: Strength
+2
TIER • Attributes

Strength +2

Strength tier 2

Base: Strength
+3
TIER • Attributes
DEEP OF NIGHT

Strength +3

Strength tier 3

Base: Strength
DEEP
TIER • Attributes
DEEP OF NIGHT

Strength (Deep)

Deep of Night variant of Strength

Base: Strength
BASE
TIER • Attributes

Dexterity

Base Dexterity effect

Base: Dexterity
+1
TIER • Attributes

Dexterity +1

Dexterity tier 1

Base: Dexterity
+2
TIER • Attributes

Dexterity +2

Dexterity tier 2

Base: Dexterity
+3
TIER • Attributes
DEEP OF NIGHT

Dexterity +3

Dexterity tier 3

Base: Dexterity
DEEP
TIER • Attributes
DEEP OF NIGHT

Dexterity (Deep)

Deep of Night variant of Dexterity

Base: Dexterity
BASE
TIER • Attributes

Intelligence

Base Intelligence effect

Base: Intelligence
+1
TIER • Attributes

Intelligence +1

Intelligence tier 1

Base: Intelligence
+2
TIER • Attributes

Intelligence +2

Intelligence tier 2

Base: Intelligence
+3
TIER • Attributes
DEEP OF NIGHT

Intelligence +3

Intelligence tier 3

Base: Intelligence
DEEP
TIER • Attributes
DEEP OF NIGHT

Intelligence (Deep)

Deep of Night variant of Intelligence

Base: Intelligence
BASE
TIER • Attributes

Faith

Base Faith effect

Base: Faith
+1
TIER • Attributes

Faith +1

Faith tier 1

Base: Faith
+2
TIER • Attributes

Faith +2

Faith tier 2

Base: Faith
+3
TIER • Attributes
DEEP OF NIGHT

Faith +3

Faith tier 3

Base: Faith
DEEP
TIER • Attributes
DEEP OF NIGHT

Faith (Deep)

Deep of Night variant of Faith

Base: Faith
BASE
TIER • Attributes

Arcane

Base Arcane effect

Base: Arcane
+1
TIER • Attributes

Arcane +1

Arcane tier 1

Base: Arcane
+2
TIER • Attributes

Arcane +2

Arcane tier 2

Base: Arcane
+3
TIER • Attributes
DEEP OF NIGHT

Arcane +3

Arcane tier 3

Base: Arcane
DEEP
TIER • Attributes
DEEP OF NIGHT

Arcane (Deep)

Deep of Night variant of Arcane

Base: Arcane