290 total items. Stop guessing. Start dominating.
125 base effects • 123 tiers • 42 relics
A Wylder Specific
A-
A-
B+ Wylder Specific
S+ Wylder Specific
S Duchess, Revenant, Executor A Wylder, Raider, Guardian (S with reflect relic) S- and A- for Base - DOES Stack +1 and Base but not +1 w/ +1 or Base w/ Base | Especially good when you use with multi-hit AoW weapons like Hand of Malenia
D Wylder Specific
D for +3 otherwise F
C
B
C
C
B-
C Guardian Specific
A+ Duchess, Revenant, Ironeye B- All other melee bros
A Guardian Specific
C- Do not run on Exe, Recluse, & Rev
S- Guardian Specific
S+ Guardian Specific
B
A- for FP users, B Otherwise
B+ on squishies B on beefcakes
B+ on beefcakes C on squishies
F Ironeye Specific
F
D Ironeye Specific | I still think this is pretty dogshit even if you can proc it often while enemies attack other enemies. Net DPS increase is marginal at best and contingent on always ulting when it's up to get uptime.
A- If you intend to run that weapon type
S If you intend to exploit nightlord elemental weaknesses
A- Duchess Specific
B+ Generally if using any elemental weapon A+ if matched starting wep to nightlord weakness | Important note: Starting weapon elemental portion trends away from 50:50 phys:elemental as you level up making this worse over time on starting weapons. Weapons you pick up naturally will not have this issue making this still a strong pick. Works properly giving 10% to grease type effects | Does not work on Recluse, useful on Revenant ONLY if running a melee build
B+ Duchess Specific
S w/ Coordinated teams/intentional usage + Ult charge on kills (Amended as I didn't realize this was able to stack for EACH kill during an active ult. It's still awkward to pull off and won't work with every boss but if you have teammates kill mobs with you to help up the stacks it becomes much more viable to the point of being extremely lethal)
F
S+ Raider Specific
D
S
A if you offensively ult C if defensively Revenant Specific
A or C/D if defensive player
A+ if playing for the team Revenant Specific
S Recluse Specific - Useless on incant build
A- Recluse Specific
A+ Recluse Specific
C Executor Specific
B+ Executor Specific - Amended from C
B Squishies Maybe A- on Guardian & Raider
D Executor & Guardian | Otherwise F
S+ Ironeye Specific
C, B on poison bosses
D Duchess Specific
B Raider Specific
B+
A Revenant Specific
C Executor Specific
C in teams B in solos maybe
B- in teams B+ in solos maybe
B- in teams B+ in solos maybe
S- for FP users, A otherwise
A+ squishies A beefcakes
A
D
A+
B
C
A Duchess & Revenant C Wylder and Executor | D Guardian & Raider
S+ Recluse and Duchess+Revenant if using spells/incants on them
S+ but requires comms to use properly F solo
S+ but requires comms to use properly F solo
F
F
F
S+ Guardian S Wylder+Executor if actively guard countering
C (changed for D) for group B+ for solo | You'll probably only run this with Duchess or Exe
A Great for the team worse against frost resistant bosses though
A- Fire attacks hurt this a lot
A - Must run a poison build to be effective
B+ - Must run woods shifting earth to be effective and commit to a rot weapon
B Quite annoying to cycle which can hurt DPS
S-
S on raider A on guardian, B on executor and wylder but C on recluse revenant ironeye and duchess
F
S++ Effect, probably the single strongest effect in the game
C Alone but does make the evergaol perk easier to satisfy. Not necessary though
C-
A- but only due to high variability. Higher otherwise
C+ but you need to actively seek out greases for solid benefits
B Solo or trios all same nightfarer D With mixed team F Whips+Axes lol
A Recluse for staves | A Revenant for seals | Both can run either though + Duchess can too
A Guardian + Wylder with team comms B Without comms | Can work on squishies well too
A- For subsets you’d actually run D for less viable ones like thorns
A- Guardian C Wylder/Exe | F Anyone else
C- Raider, Wylder, & Guardian, Ironeye (It's still ass, DO NOT use alternating bow shots with this LMFAO) D Exe | F Duchess Revenant
B+ on breath builds but can be hard to get online. Big Dmg bonus though
C Best on Raider
C Best on Raider
C Slightly better on the tanky boys since they deal less dmg anyways
B+ Guardian w/ Shockwave paired F Anyone Else
B If matching to nightlord dmg types
B+ Not currently released
A Duchess + Revenant B Wylder + Executor + Ironeye if you use skills C Raider + Guardian | Need matched wep type
F LOL
B But hinges on having other dmg negation at low HP and best on tanky boys (C on squishies)
A+ Duchess | B Guardian A All Other Nightfarers (works with bows now and DOES work with spells)
C+ All Melees D Ironeye + Recluse
A
B+ Guardian or Executor F Everyone else
B+ Executor | B Everyone else
S+ Executor | A Wylder + Guardian Can’t be used on anyone else
S+ GOATED - Doesn't work on Raider
S+ GOATED - Doesn't work on Revenant
S+ GOATED - Doesnt work on Revenant
C- Probably only use on Revenant or if you really want lightning for a nightlord (D non-Revenant)
D - May not work on all nightfarers, sucks anyways
D - May not work on all nightfarers, sucks anyways
F - Ironeye Only
B Raider F Everyone else
D Wylder + Raider F Everyone else
S - May not work on all nightfarers
F - May not work on all nightfarers, sucks anyways
B for dedicated poison build D Otherwise
F - May not work on all nightfarers, sucks anyways
A for a poison focused build against Adel D Otherwise for this wannabe bleed
B Raider Specific No other starting armaments can use it
C Raider + Wylder only
F - May not work on all nightfarers, sucks anyways
F
Base Physical Attack Up effect
Physical Attack Up tier 1
Physical Attack Up tier 2
Physical Attack Up tier 3
Physical Attack Up tier 4
Deep of Night variant of Physical Attack Up
Base Fire Attack Power Up effect
Fire Attack Power Up tier 1
Fire Attack Power Up tier 2
Fire Attack Power Up tier 3
Fire Attack Power Up tier 4
Deep of Night variant of Fire Attack Power Up
Base Holy Attack Power Up effect
Holy Attack Power Up tier 1
Holy Attack Power Up tier 2
Holy Attack Power Up tier 3
Deep of Night variant of Holy Attack Power Up
Base Lightning Attack Power Up effect
Lightning Attack Power Up tier 1
Lightning Attack Power Up tier 2
Lightning Attack Power Up tier 3
Lightning Attack Power Up tier 4
Deep of Night variant of Lightning Attack Power Up
Base Magic Attack Power Up effect
Magic Attack Power Up tier 1
Magic Attack Power Up tier 2
Magic Attack Power Up tier 3
Magic Attack Power Up tier 4
Deep of Night variant of Magic Attack Power Up
Base Ultimate Art Gauge effect
Ultimate Art Gauge tier 1
Ultimate Art Gauge tier 2
Ultimate Art Gauge tier 3
Ultimate Art Gauge tier 4
Ultimate Art Gauge tier 5
Deep of Night variant of Ultimate Art Gauge
Base Character Skill Cooldown Reduction effect
Character Skill Cooldown Reduction tier 1
Character Skill Cooldown Reduction tier 2
Character Skill Cooldown Reduction tier 3
Character Skill Cooldown Reduction tier 4
Character Skill Cooldown Reduction tier 5
Deep of Night variant of Character Skill Cooldown Reduction
Base Improved Critical Hits effect
Improved Critical Hits tier 1
Deep of Night variant of Improved Critical Hits
Base Improved Guard Counters effect
Improved Guard Counters tier 1
Improved Guard Counters tier 2
Deep of Night variant of Improved Guard Counters
Base Improved Physical Damage Negation effect
Improved Physical Damage Negation tier 1
Improved Physical Damage Negation tier 2
Deep of Night variant of Improved Physical Damage Negation
Base Improved Fire Damage Negation effect
Improved Fire Damage Negation tier 1
Improved Fire Damage Negation tier 2
Deep of Night variant of Improved Fire Damage Negation
Base Improved Holy Damage Negation effect
Improved Holy Damage Negation tier 1
Improved Holy Damage Negation tier 2
Deep of Night variant of Improved Holy Damage Negation
Base Improved Lightning Damage Negation effect
Improved Lightning Damage Negation tier 1
Improved Lightning Damage Negation tier 2
Deep of Night variant of Improved Lightning Damage Negation
Base Improved Magic Damage Negation effect
Improved Magic Damage Negation tier 1
Improved Magic Damage Negation tier 2
Deep of Night variant of Improved Magic Damage Negation
Base Improved Sorceries effect
Improved Sorceries tier 1
Improved Sorceries tier 2
Deep of Night variant of Improved Sorceries
Base Improved Incantations effect
Improved Incantations tier 1
Improved Incantations tier 2
Deep of Night variant of Improved Incantations
Base Poise effect
Poise tier 1
Poise tier 2
Poise tier 3
Deep of Night variant of Poise
Base Vigor effect
Vigor tier 1
Vigor tier 2
Vigor tier 3
Deep of Night variant of Vigor
Base Mind effect
Mind tier 1
Mind tier 2
Mind tier 3
Deep of Night variant of Mind
Base Endurance effect
Endurance tier 1
Endurance tier 2
Endurance tier 3
Deep of Night variant of Endurance
Base Strength effect
Strength tier 1
Strength tier 2
Strength tier 3
Deep of Night variant of Strength
Base Dexterity effect
Dexterity tier 1
Dexterity tier 2
Dexterity tier 3
Deep of Night variant of Dexterity
Base Intelligence effect
Intelligence tier 1
Intelligence tier 2
Intelligence tier 3
Deep of Night variant of Intelligence
Base Faith effect
Faith tier 1
Faith tier 2
Faith tier 3
Deep of Night variant of Faith
Base Arcane effect
Arcane tier 1
Arcane tier 2
Arcane tier 3
Deep of Night variant of Arcane